PM3.6 - Donkey Kong - Subroutine - 0x1e518
            - if ((RandomAccessFloat (0x5) GreaterThan scalar(0))) - FloatVariableAdd { variable: RandomAccessFloat (0x5), value: -1 }
 
- else- if (not(BoolIsTrue RandomAccessBool(SpecialsMovement))) - BoolVariableSetTrue { variable: RandomAccessBool(SpecialsMovement) }
- ReverseDirection